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Tyrall Officer
Joined: 07 Oct 2006 Posts: 1353 Location: Slovenia
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Posted: Sun Oct 26, 2008 5:11 pm Post subject: [BT] Illidan |
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Since the patch Illidan HP has been reduced and his shear ability has been removed.
Abilities
HP - 5.5 million
Melee strike - from 6k to 8k on plate
Phase 1
Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. Deals 5k fire damage per second. 10 yard radius. Remains on the ground for 2 minutes.
Parasitic Shadowfiend - Random raid members will be targeted with a Parasites debuff lasting 10 seconds and dealing 3k shadow damage every 2 seconds. Once this debuff has ticked off, 2 Parasites will spawn at the affected player's location and attempt to melee whoever is highest on global threat (generally a healer). If they are successful in this melee attack, the targeted raid member will receive the Parasitic Shadowfiend debuff. Parasites have around 6k HP.
Draw Soul - Will drain targets in front of him in a similar way to Cone of Cold, dealing 5k shadow damage and healing Illidan for 100,000 HP. Shadow based spell. Resistible.
Phase 2
Flames of Azzinoth - Illidan will spawn 2 gigantic fire elementals, the Flames of Azzinoth, which need to be tanked and DPSed down in order to reach phase 3. Flames have around 1.1 million HP.
Eye Beam - Illidan will sweep a fiery blue beam, emanating from his eyes, across the platform every 30 seconds. Deals around 20k fire damage on initial hit. After initial cast, ticks for 2k fire damage if stood in. The initial cast is not resistible but the flame residue on the ground deals 2k fire damage, resistible.
Fireballs - When not casting Eye Beam, Illidan will volley the metal grate area with blue Fireballs which deal around 3k fire splash damage on impact. Resistible.
Dark Barrage - Will target a random raid member and Barrage them for 30k Shadow Damage over 10 seconds. Occurs fairly rarely and randomly, generally every 2 minutes once phase 2 has started.
Phase 3
Flame Crash
Parasites
Draw Soul
Agonizing Flames - Targets a random raid member and unleashes a flamestrike underneath them that deals 4k fire damage on impact, and then ticks for 60 seconds for increasingly large amounts - going up to 4.5k fire damage on the end tick. Will affect players within 5 yards of the initial cast point. Resistible.
Phase 4
Lasts 30 seconds
Demon Within - Illidan will release his Demon Within and turn into a gigantic black demon. Whilst in this phase Illidan will not move and instead will use ranged abilities to damage the raid.
Shadow Blast - Will Shadow Blast the target highest on threat for between 8k and 11k shadow damage. This Shadow Blast has a splash effect - raid members within 20 yards of the affected target will receive the damage from the spell. Resistible.
Flame Burst - Will throw fire upon the entire raid for around 3.5k damage every 10 seconds. Players within 5 yards of each other will receive splash damage from this ability. Resistible.
Shadow Demons - During this phase Illidan will spawn 4 Shadow Demons at his feet that target random raid members and paralyse them. The demons will then slowly move towards the players in question; if they reach that player then he/she will die. The demons have around 22k HP.
Aura of Dread - A 15 yard aura surrounds Illidan dealing 1000 shadow damage every second to raid members within 15 yards of him, and also increasing Shadow Damage taken by 30%. This effect stacks over time.
Phase 5
Flame Crash
Parasites
Draw Soul
Agonizing Flames
Shadow Prison - At 30% HP, Illidan places all raid members in Shadow Prisons for 30 seconds, granting immunity to all damage but also preventing them from moving or using any abilities. At this point Maiev Shadowsong will emerge and join the battle.
Enrage - After a while behaving otherwise like Phase 3, Illidan will Enrage during this phase, granting increased attack speed and power. To combat the Enrage, he must be dragged and trapped in one of Maiev's contraptions. _________________
| Meton wrote: | | P.S. Did I mention I do kick ass DPS ? (shamelessly stolen from Tyrall) |
Last edited by Tyrall on Sun Oct 26, 2008 6:32 pm; edited 2 times in total |
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Tyrall Officer
Joined: 07 Oct 2006 Posts: 1353 Location: Slovenia
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Posted: Sun Oct 26, 2008 5:16 pm Post subject: |
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Adds
Flames of Azzinoth
The Adds spawned in phase 2 are very dangerous and need to be tanked by tanks in full fire resistance gear.
HP - around 1.1 million HP each
Melee hit - hits for around 2 - 3k on capped fire resistance (their melee attacks count as fire damage, though they can still land crushing and critical blows). A normal hit lands for around 10k damage without any fire resistance.
Blaze - The Flames will leave a cloud of yellow flame underneath them on the ground. If stood in, this deals 2k fire damage every second. The Flames need to constantly be moved in order to avoid tanks taking too much damage from these clouds. The Blazes themselves stack in terms of damage - standing in more than one for any length of time is very strongly recommended against, as unlucky resists can result in the tank's death. Careful movement will be required from each Flame tank to avoid them.
Enrage/Charge - If a raid member is too far away from one of the Flames they will charge that player and Enrage, becoming untankable and wiping the raid.
NOTE: totems are currently bugged so that the Flames sometimes charge them regardless of their distance from them. Do not use totems in this phase.
Shadow Demons
These spawn in phase 4 at Illidan's feet, targeting random raid members.
HP - around 22k
Melee hit - they will not attack any other target than the one they first choose. However if they reach their target it will result in that person's death.
Paralyse - as the Shadow Demons spawn, they pick a random raid member and move slowly towards them (a glowing purple beam streams constantly from the main eye of the Demons towards the raid member they are targeting). The affected person is stunned whilst the Demons move.
Be sure to have some sort of slowing effect on the Shadow Demons as they spawn. A hunter's Frost Trap or a shaman's Earthbind totem is strongly reccomended to ensure you have enough time to kill the Demons on nearby targets.
The unaffected DPS needs to kill the Shadow Demons before they kill their intended target. If the Shadow Demons are not stopped before they reach their targets then they will acquire new targets.
If the warlock tank is targeted by the Shadow Demons then DPS needs to focus on that Demon first, also being aware that the warlock is still taking Shadow Blast splash damage (so melee can't get too close). _________________
| Meton wrote: | | P.S. Did I mention I do kick ass DPS ? (shamelessly stolen from Tyrall) |
Last edited by Tyrall on Sun Oct 26, 2008 7:19 pm; edited 1 time in total |
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Tyrall Officer
Joined: 07 Oct 2006 Posts: 1353 Location: Slovenia
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Posted: Sun Oct 26, 2008 5:20 pm Post subject: |
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Preparation
Raid Composition:
* 3 Tanks ( 2 of which need to be capped with fire resistance )
* 1 warlock with 250 + shadow resistance
* 7-8 healers
* Mix of ranged and melee DPS
Buffs, Potions and Gear
All the usual flasks and elixirs. Together with mana, health potions and health stones.
Fire protection potions can be used to great effect. A cauldron of these potions can be very useful. _________________
| Meton wrote: | | P.S. Did I mention I do kick ass DPS ? (shamelessly stolen from Tyrall) |
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Tyrall Officer
Joined: 07 Oct 2006 Posts: 1353 Location: Slovenia
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Posted: Sun Oct 26, 2008 6:30 pm Post subject: |
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Where to read on tactics:
1. Bosskillers
2. WoWWiki
Most important thing when reading this tactics is to know what fight is about and what to expect, detailed positioning will be explained in the raid. _________________
| Meton wrote: | | P.S. Did I mention I do kick ass DPS ? (shamelessly stolen from Tyrall) |
Last edited by Tyrall on Sun Oct 26, 2008 6:31 pm; edited 2 times in total |
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Tyrall Officer
Joined: 07 Oct 2006 Posts: 1353 Location: Slovenia
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Posted: Sun Oct 26, 2008 6:30 pm Post subject: |
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Questions:
Feel free to PM me regarding any questions you might have.
Or post your question. Please keep to the topic as non constructive and posts that have nothing to do with Illidan tactics will be moderated. _________________
| Meton wrote: | | P.S. Did I mention I do kick ass DPS ? (shamelessly stolen from Tyrall) |
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Krollin
Joined: 06 Oct 2006 Posts: 1749 Location: Behind you!!
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Tyrall Officer
Joined: 07 Oct 2006 Posts: 1353 Location: Slovenia
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Posted: Tue Oct 28, 2008 4:20 pm Post subject: |
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Aye Krollin saw it as well. Will be using the positioning tonight. _________________
| Meton wrote: | | P.S. Did I mention I do kick ass DPS ? (shamelessly stolen from Tyrall) |
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